Until Dawn Review

Until Dawn is a QT based game, which is highly story driven. If you guys haven’t guessed by some of the other reviews I’ve done, I really enjoy this style of game. Telltale is one of my favourite publishers and I am quite surprised I haven’t picked up this game before.

Josh Chris and Ash with a Ouija board

Nothing more spookier than a Ouija board

Until Dawn focuses around a group of teenagers that go to a Lodge on a Ski range where something strange is going on. It is a horror based story with quite a few jump scares but the story is really well told with some good twists and turns. Other scenes can be telegraphed and you can see coming but that just adds to the suspense.

Gameplay wise it has some interesting controls, which add to the emission. There is an option to have the controller in motion mode although through the run through I went to classic. There were still places in the game you had to hold the controller dead still not to move. While adding to emission sometimes it was hard to hold it still enough not to move your character and I do want to do another playthrough to see whether I can improve on that. The other part of the gameplay that is encouraging for a replay, is that all the really important decisions you make it pops up with Butterfly Effect Updated. Such a simple addition and Telltale do say at the beginning of their games, that your decisions affect the story but after that, there doesn’t remind you.

Overall I really enjoyed this game and can highly recommend it if you’re into horror and a high story is driven games. The flaws in this game can be its graphics even though amazing in some scenes others can be blocky. It has replay value after doing some research as well because you can save everyone in the game and that butterfly effect.